Sunday, September 30, 2007
"Dokuro-chan is a violent show; a show that revels in its filth. It enjoys being dirty. Stuffed within its approximate 114 minutes is gratuitous fanservice, comically graphic violence and gore, and jokes about puberty, sex and pedophiles, repeatedly coming at the viewer at the speed of a bullet train."
Every time Dokuro kills Sakura (every time you say? Yeah, it happens a lot) she brings him back to life with the magic words "Pipiru piru piru pipiru pi!" If I ever start playing an MMO again, I'm gonna put that in my raise macro and see if anyone gets it, even if they don't I'll get a kick out of it.
Friday, September 28, 2007
Thursday, September 27, 2007
Fighting games have come a long way in controls and mechanics. I never cared about Street Fighter or Mortal Kombat for one main reason; the moves were just too complicated and cumbersome. I could never figure out that slide your thumb from down to forward thing, or that slide from back to down to forward thing and even when I did get it right, it wasn’t satisfying, it hurt my hand. I also hated the never-ending combos that you had no chance of escaping like in Killer Instinct. People could keep killing you forever, even after you were dead, just to rub it in your face. How messed up is that? Naruto and Smash Bros, on the other hand, have beautifully simple controls so anyone can pick it up and start playing. Naruto’s chakra mechanic lets you escape those endless combos, and in Smash Bros you can air-dodge, roll away, attack while getting up or a number of other things to avoid combos. But I hate those elitist moves (like L and Y cancel and wave dashing) that people figure out because they have too much time on their hands. I want a fighting game that’s as fun and balanced as Naruto or Smash Bros, but doesn’t have the crazy freak moves that only people with turbo hands can pull off. Hopefully Brawl we be like that.
That said, some dubs actually improve a show. A scene that was only a little funny in Japanese is given a new twist to make it funnier, typically this happens with good one-liners since there aren't a lot of lip flaps. Some of the best dubbing I've heard is Kyon in The Melancholy of Suzumiya Haruhi because he's not bound by lip flaps (you hear his thoughts a lot) he can just speak in naturally flowing English. The more recent dubs done by Disney of the Studio Ghibli movies are amazing, because they put more effort into making it work. Sadly, most dubs though are done in a quick, sloppy manner to meet a deadline and end up ruining the enjoyability of the show.
Wednesday, September 26, 2007
One of the crazy things about this show is that it was not originally aired in chronological order, it has been sorted out since then, so I watched it in chronological order, but I can see how it would work out of order too. I love the beautiful animation, music, comedy, mystery, suspense and overall coolness in this anime, but what makes it a classic in my book is that it also has some intriguing ideas to think about and employs some really unique story-telling techniques. My favorite parts are Kyon’s monologue in episode 1 about accepting reality and Haruhi’s monologue in episode 13 about feeling so small and insignificant considering the population of the world, and of course the ending.
The show even has a bit of a cult following, you can find dozens of videos on youtube of people doing the Hare Hare Yukai dance and fans calling themselves SOS/ASOS Brigade members. Check out the wikipedia article for more info.
I've stopped playing MMOs for now, I'm just really tired of all the current popular ones. I might come back to them when they get new expansions, depends on who is still playing, how much time I have, and if the new content looks interesting enough. I wrote this a about a year ago, the games haven't really changed much, so I still feel the same way.
First of all let me say FFXI is a great game, I’ve played it for over three years, and I still play it now and then to check out new content and help friends with missions. There are many aspects of it I love and haven’t found in any other game. I like how so many battles, (like bcnms, hnms, pop nms, missions) take so much teamwork and everyone has to know what they’re doing. I also like how most of the best gear is rare/ex (like soulbound in WoW terms) so you actually have to go out and do something to get it. Most of all, I like the sense of community, after being 75 for a while you get to know most of the people on the server and enjoy making friends/rivals and watching/being a part of all the drama that inevitably unfolds.
I love playing the game more casually as I am now. The exp grinding, dynamis grinding, hnm grinding…it gets so old. There are so many things they could change to make the game more fun, and when I thought about it, it all comes down to two things.
1. User Unfriendliness
I recently saw several programs that add useful things like timers for when spells will wear off, how many shadows you have left, the cool down time left on spells and abilities, mini maps in the corner of your screen, it’s a shame SE doesn’t allow and encourage these things like they should. It amazes me how the same old arguments and inquiries about FFXI stats come up again and again. What affects treasure hunter, what stats affect what weapon skills, what stats certain food gives, what activates an item‘s latent effect and so on… In other games they’re kind enough to tell you what everything does! Imagine that! But at least it gives you something to talk about while you’re enduring hours and hours of…
FFXI is all about downtime. 3 hour hnm camps, lines for a bcnm, waiting for airships and boats to arrive and depart, conflicting dynamis times, 72 hour wait between each dynamis, raise sickness, simply looking for a party… The majority of the time you spend “playing” FFXI you’re not even playing! You’re waiting to play. A lot of the downtime is unavoidable because other players cause it, but there’s way too much downtime built into the game that doesn’t need to be there. After coming back to FFXI from playing other games, even the speed of the fighting system feels slow. The delay of two-handed weapons is just ridiculous.
WoW and Maple Story are the only other MMORPGs besides FFXI that I’ve played, both are better than FFXI in these two aspects. Imagine what an awesome game FFXI would be if it were a little more like these games. I heard a rumor that SE is going to make a Secret of Mana Online, hopefully that will be a better game.
Pronunciation: \ˈblȯg, ˈbläg\
Etymology: short for Weblog
: a Web site that contains an online personal journal with reflections, comments, and often hyperlinks provided by the writer
I was hoping it would be short for blah-log, oh well, I'm afraid my blog is going to be a blah log. Seems to me like that's what they're good for, venting, ranting, telling stories and jokes, blah blah blah. Recently I've noticed my mom looking at blogs a lot, I guess maybe I got a little jealous. Sarah Benac has an awesome blog btw. I think I would've made a blog eventually anyways, I love throwing things out on the web via forums, online games, instant messengers, etc. and seeing what people think. I just read an article called One big, blog-happy family, about the Benac Family's blogging and then found and looked at my mom's own blog for the first time. I've never been great at keeping in touch with people. Sure, I've got an email address, a facebook account, a myspace account, but a blog is different, I think it's more my style, we'll see how it goes.