Monday, June 25, 2012

Game Reviewing

Considering my options for getting into the game industry again recently...

1) My Japanese still isn't good enough to be a game translator, maybe in another 5 years.
2) Game tester, but from the stories I read from trenchescomic.com it doesn't sound so great.
3) Go to school to learn programming and art once I save up enough money.
4) Continue Legend of Arcana, my RPG maker project.
5) Review games in the mean time?

There are so many game reviewers out there though, I need something to set myself apart from them. I'm way to lazy to make videos, and long in depth reviews sounds boring too. Just come up with an interesting rating system and make quick lists of pros and cons, I think I'll give it a try.

Sunday, June 24, 2012

Sonic Whiners



"Sonic was so much better in 2D" "What were they thinking!?" "The physics are all messed up!" "The series has fallen so far"

So many modern Sonic haters! I get it though, there have been a lot of crap Sonic games. The 3 biggest offenders in my opinion are...

1) The early attempts at 3D games before the technology was developed enough, like 3D blast and Riders.
2) The Wii titles with terrible controls, like Sonic and the Secret Rings.
3) Games with extra characters that no one cares about, Knuckles/Rouge treasure hunting levels, Dr. Eggman/Tails mech levels, Big, Amy, Cream, etc.

People are entitled to their opinions. But just because a sequel is a bit different from the original doesn't mean it's automatically bad. I wonder if a lot of modern Sonic haters are just jumping on the hater bandwagon. The problem is, there is such a huge expectation of what a Sonic game "should" be, that anything outside of that expectation gets torn up. I have not played Sonic 2006, Shadow the Hedgehog or Sonic Colors, so I can't comment on those yet. So, aside from the 3 complains I listed, which I agree with, the biggest complaint I hear about is...

The Physics
Yeah, they're different, but so what? I barely notice it. Sonic got a homing attack ability. So what? They gave him a homing attack so the game wouldn't have to slow down when you needed to attack something in 3D, I think it fits Sonic perfectly.

Sonic Adventure 2
... is my favorite 3D sonic... but only the Sonic and Shadow stages. It is seriously MESSED UP that such an awesome Sonic game stuck being 1/3rd a shitty shooting game and 1/3rd a shitty treasure hunting game.

Sonic Generations
"The series has fallen so far." Sadly, I have to agree, comparing each of the 3 areas is SG, it's hard to deny the earlier levels are better.

Sonic 4
Has such an appropriate title. The first full fledged 2D sonic since Sonic 3, it does not disappoint. Sega finally copied Nintendo and played the nostalgia card like a pro. Some people continue to complain about the physics and say Sonic Fan Remix is better, even though it only has one level and is full of bugs. But to me, it is a completely worthy 4th entry.

Ys Origin (a game you should've heard of)



Ys should be much more well known than it is. It should be bigger than Zelda and Final Fantasy, because it is basically all the best parts of Zelda and Final Fantasy put together. Why don't more people know about Ys? Many reasons that I won't go into, but hopefully PC gaming will continue to become more popular, and Falcom will keep releasing their old games on Steam (I'm hoping Ys 6 and 7!).

Ys Origin is a great place to start for people who are new to the series, like the title says, it is the origin, a prequel to the first Ys, so you won't be missing anything from the stories of other games.

First, the negative points.
There is no character customization, just a set list of upgrades you can get anytime you have enough SP to spend. The majority of the enemies aren't too dangerous unless you are playing on the harder difficulties. There are 3 chargeable special attack skills for each character, plus dash and double jump, but that's about it for power ups. So, The game really shines in two major areas, boss fights and storyline.

The Boss Fights
...are epic. They're so hard! They remind me of Mega Man. Once you figure out their pattern you're okay, but even then, reacting fast enough to survive is a challenge. Every boss is huge and every boss is very satisfying when you beat them.

The Storyline
Falcom states that the Ys games are based on the theme of kindness. The good guys in Ys games are so awesome, none of the head cases you see in FF games these days. Really relatable characters fighting for what they believe in.

Secret of Mana Prologue

I love the prologue of Secret of Mana. It just sounds so epic.

Darkness sweeps the
troubled land, as Mana's
power fades...
People await a hero who
will wield the sword...
Excaliber, Herald, Gigas..
The blade has many
names, for it has been
celebrated in myths and
legends throughout time,
but all of these speak to
just one weapon:
the Mana Sword


I had no idea it was originally originally this atrocious bit of Engrish...

In a calamity,
people waited for a brave
with the sword.

The sword revealed the power
of its true nature to
retrieve the peace.

Excalibur, Kusanagi, and
all the other swords talked
in myth, legend, and saga...
People named those
swords in many ways.

But...
They all meant one thing.
The one and only...

The Sword of Mana.


Well done Squaresoft localization team of 1993, well done.

It's a shame the Japanese version of the game doesn't have the prologue in Japanese, because I'm sure it would've sounded just as epic as the English if it had been left in its original language.

Minecraft (OP, 3/27/12)

I've been doing almost nothing but play Minecraft for the past week, it's been a blast, but all good things must come to an end.

SURVIVAL MODE
Here is a quick summary of my first (and probably last) complete single player survival game. Seed # is 8536631278964272380.

The interior of my main house, not far from the spawn point.

The exterior of my main house
I finally found the end at x = 1169 z = -11 and built my last house there.

The exterior of the last house I made in survival

The interior

After finishing the game, I reloaded the seed in creative mode to fly around and see what I missed. At x = -422 z = 591 I found this flooded town with a 3 diamond chest!

CREATIVE MODE
I messed around with creative mode for a few days using a Tundra Island seed I found


The gates of hell!

A glass house with desert stuff inside.


An island in the sky. You have to swim up the waterfall to access it. I also made some tree houses and a tower, and I was going to make an ice castle, but couldn't think of an interesting design, so I just looked at youtube minecraft videos all day. My attempts to make anything in creative mode just pale in comparison to this guy's work http://www.youtube.com/user/TobiwanK3nobi amazing!

Minecraft Design (OP, 3/27/12)


Minecraft led me to wonder about making a game similar to it or Terraria using RPG Maker, but it would take way too much coding knowledge for me. This guy seems to be doing a good job, I'll leave it to him. http://www.youtube.com/watch?v=IL0QiMSq3Uo

If I were to make a game like minecraft, I would do more with the linked dimensions idea, like have 5 unique dimensions each with their own large variety of biomes. And make more dungeon like areas, like the abandoned mines and ancient ruins. It would be way fun.

But, randomly generated stuff requires coding that is way over my head. Something that I can try to imitate is the game's enemy design. It reminds me of Mario a bit. There are so few enemies, but the way they play off of each other is amazing! Alone each enemy is easily defeated, but in combination (especially with a skeleton or other ranged attacker) it becomes much more challenging.

Also, there's the dreaded creeper. Not only because it can kill you in one hit, not only is it suicidal, not only does its lack of arms make the way it stares and hops toward you even creepier, it can do more than kill you, it can blow up your creations! And if it blows up your bed... back to the original spawn point for you! An enemy that causes dread when you don't see it and panic when you do, that's some truly amazing enemy design.

Minecraft Seeds (OP, 3/29/12)

Here is my seed collection. Enjoy!

Tree House Seed -2676487015137566560
Lots of swamp and desert with just enough jungle. You can harvest the vines from the swamp to make the giant jungle trees more climbable.


Burning Flooding Abandoned Mine! 1022993489799657922


Very flooded town 8536631278964272380
This one is really far from the spawn point, way over at x = -422 z = 591. The blacksmith chest has 3 diamonds.


3 Diamond Chest -1468173422680553912
It's hard to to compete with the 9 Diamond seed someone else found (-671258039) but I did find this one with 3 at x = -234 z = 334 near spawn point.

Super Meat Boy


What can I say about this game that hasn't already been said? I absolutely love it. It has easy to understand but hard to master controls. It has level design that keeps pumping out new and interesting challenges. It has a timer, and the promise of unlocking a new level when you get an A rank completion time, which makes replaying levels to get a better time addicting. I love that it includes so many unlockable characters from other indie games. Hearing them talk about making the game in interviews is really inspiring, I can't wait to make something myself.

Dubstep, what is music?


I love the quote at the end of Feed Me's song "Grand Theft Ecstasy." It reminds me of what I've heard people say about dubstep recently and what I think about some of the more extreme experimental music I've heard, like squarepusher and leftfield.

"What happened to music? Now these people are making songs that I don't even consider music anymore"

When I first heard it, I laughed. But it's pretty profound, putting that at the end of a song with a more modern electronic sound like that. Some people probably don't consider that music. I don't like some experimental/minimalist music I've heard, but I've met people who swear it's amazing music. Fine, good for them. I'm not gonna get in their face and tell them "That's not REAL music, that's just noise!" Isn't that what people said about rock'n'roll? Who has the right to diss other people's taste in music?

I mean think about it, what's the most basic music you can think of? Drums, or percussion, right? But I've seen street performers rock out with a box, literally, a wooden box. And have you heard of Stomp? Damn...

I have listened to some pretty weird stuff. And although may not have liked it at all, I recognize that it is not just random noise, it's something someone put time and effort into and there are other people who appreciate it.

Legend of Korra season 1


AWESOME!!! So! Freaking! Awesome!

Okay, some negative thoughts first... It's kinda sad, my first thoughts when I finished it were exactly the same as when I watched the first episode of Avatar.
1) This would be exponentially more popular in Japan if it were made in Japan.
2) Japanese anime would be exponentially more popular worldwide (even more than it already is) if anime studios put as much effort into animation quality as this show. Ah well.

(SPOILERS!)

Some BAMF moments in the series... Naga carrying 4 people on her back, and still anticipating an attack in time to jump up and smack the attacker off a cliff, then keep running. Dude! Oh yeah, and then Lin Beifong takes down an airship or something, whatever.

Pacing... I dunno, I guess even though I haven't watched as much anime in the past 4 years as I did before I came to Japan (ironic isn't it?) some part of me expects Avatar to be more like an anime and have slower pacing. Some awesome moments could have been drawn out a bit more, like Korra discovering how to dodge stuff and how to air bend, and Tarlok suddenly blood bending Korra. Also the triple KO victories in the bending area were kinda ridiculous. Why would the other team ever line themselves up like that?


Shocking... The last scene with Tarlok and Aman was... wow O_o For a kid's show, that was super dark. The show has a pretty low death rate even though it basically turns into a war by the end. Almost every airplane pilot or mech operator you see parachute or escape safely. But with an exit like that, I would be surprised to see those two in the next season.

Spirit world... I was starting to worry Korra wouldn't do anything spiritual in season 1. The way they finally included it was perfect though. In avatar season 1 Aang connects to the spirit world for the first time to win a battle, but Korra's first encounter with the spirit world is to heal after the battle is already over. I like that.

Next season?... Season 1 had a lot of closure. It's kind of sad, I thought Aman was a pretty awesome bad guy. The fire lord from Avatar was such a generic bad guy, Aman was much more complex. I was hoping he would just swim away when he landed in the water. **sigh** Once he exposed his water bending ability (like a total newb), it was all over. And Tarlok is gone too, so the only person I can see being the bad guy for the next season is Hiroshi, that would be weird...

This Blog and Blogger

Wow... Blogger had a major update at some point that I missed, now I'm looking at a big blank page instead of a little email style box. Maybe they want people to write more? Or there was a demand from bloggers for a bigger workspace? Anyway, the big thing I noticed is, of all the blogs that I write, this one gets looked at the most.

Some Stuff 3731 views
Legend of Arcana 279 views
Mainichi Ganbare 719 views

Legend of Arcana, the indie game I've been developing with RPG maker gets a lot of views too for some reason, even though it's on hiatus now. And Mainichi Ganbare still gets a decent number of views! That surprised me too. Makes me wanna blog more. I love my Some Stuff blog, it's mostly entertainment stuff, but that's what the world is all about these days.